Commit 3dd1af32 by BellCodeEditor

save project

parent be9386de
Showing with 17 additions and 11 deletions
...@@ -21,30 +21,36 @@ hero = [pygame.image.load('hero1.png'), ...@@ -21,30 +21,36 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
jumpState = 'runing' jumpState = 'runing'
y = 400 y = 400
t = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if jumpState == 'runing':
jumpState = 'up' if event.key == locals.K_SPACE:
jumpState = 'up'
if jumpState == 'up': if jumpState == 'up':
if y > 150: if t > 0:
y -= 5 y -= t
t -= 2
else: else:
jumpState = 'down' jumpState = 'done'
if jumpState == 'down': if jumpState == 'done':
if y < 400: if t <= 30:
y += 5 y += t
t += 2
else: else:
jumpState = 'runing' jumpState = 'runing'
t =30
wukong = hero[index] wukong = hero[index]
index += 1 if jumpState == 'runing':
if index == 5: index += 1
index = 0 if index == 5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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