Commit 2ba4a73a by BellCodeEditor

save project

parent a68d356f
File added
bg.png

200 KB

bush.png

14.5 KB

cacti.png

5.58 KB

hero1.png

12.4 KB

hero2.png

10.9 KB

hero3.png

11.3 KB

hero4.png

11.5 KB

hero5.png

11.9 KB

import pygame
from pygame import locals
import random
pygame.init()
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()
background = pygame.image.load('bg.png')
road = pygame.image.load('road.png')
stone = pygame.image.load('stone.png')
cacti = pygame.image.load('cacti.png')
bush = pygame.image.load('bush.png')
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
t = 30
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
jumpState = "running"
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if jumpState == 'running':
if event.key == locals.K_SPACE:
jumpState = 'up'
if jumpState == 'up':
if t > 0:
y -= t
t -= 2
else:
jumpState = 'down'
if jumpState == 'down':
if t <= 30:
y += t
t += 2
else:
jumpState = 'running'
t = 30
wukong = hero[index]
if jumpState == 'running':
index += 1
if index >= 5:
index = 0
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
rect.x -= 30
if rect.x <= 0-rect.width:
obstacle = random.choice([bush,stone,cacti])
rect.x = 1000
rect.y = 500 - rect.height
screen.blit(obstacle,(rect.x,rect.y))
pygame.display.update()
FPS.tick(2000)
\ No newline at end of file
road.png

34.7 KB

{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
stone.png

11.3 KB

Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment