Commit 296658b8 by BellCodeEditor

save project

parent e9cc53ff
Showing with 14 additions and 8 deletions
...@@ -20,15 +20,19 @@ hero = [pygame.image.load('hero1.png'), ...@@ -20,15 +20,19 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
jumpstate='running' jumpstate='running'
y=400 y=400
t=30
bg_x=0
road_x=0
time=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE: if jumpstate=='running':
jumpstate='up' if event.key==locals.K_SPACE:
jumpstate='up'
if jumpstate=='running': if jumpstate=='running':
wukong=hero[index] wukong=hero[index]
index+=1 index+=1
...@@ -36,16 +40,18 @@ while True: ...@@ -36,16 +40,18 @@ while True:
index=0 index=0
if jumpstate=='up': if jumpstate=='up':
if y>150: if t>0:
y-=5 y-=t
t-=2
else: else:
jumpstate='down' jumpstate='down'
if jumpstate=='down': if jumpstate=='down':
if y<400: if t<=30:
y+=5 y+=t
t+=2
else: else:
jumpstate='running' jumpstate='running'
t=30
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
......
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