Commit 2433c460 by BellCodeEditor

save project

parent 564a646c
Showing with 16 additions and 9 deletions
...@@ -20,29 +20,36 @@ hero = [pygame.image.load('hero1.png'), ...@@ -20,29 +20,36 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
jumpState='runing' jumpState='runing'
y=400 y=400
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE: if jumpState == "runing":
jumpState='up' if event.key==locals.K_SPACE:
jumpState='up'
if jumpState=='up': if jumpState=='up':
if y >150: if t >0:
y-=5 y-=t
t-=2
else: else:
jumpState='down' jumpState='down'
if jumpState=='down': if jumpState=='down':
if y < 400: if t <= 30:
y +=5 y+=t
t+=2
else: else:
jumpState='runing' jumpState='runing'
t=30
wukong=hero[index] wukong=hero[index]
index+=1 if jumpState == "runing":
if index>=5: index+=1
index=0 if index>=5:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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