Commit 2272d6c9 by BellCodeEditor

save project

parent bf082226
Showing with 8 additions and 7 deletions
...@@ -13,11 +13,11 @@ stone = pygame.image.load('stone.png') # 石头 ...@@ -13,11 +13,11 @@ stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') hero = pygame.image.load('hero1.png')
hero = [pygome.imga.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygome.imga.load('hero2.png'), pygame.image.load('hero2.png'),
pygome.imga.load('hero3.png'), pygame.image.load('hero3.png'),
pygome.imga.load('hero4.png'), pygame.image.load('hero4.png'),
pygome.imga.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
while True: while True:
...@@ -28,13 +28,13 @@ while True: ...@@ -28,13 +28,13 @@ while True:
wukong = hero[index] wukong = hero[index]
index += 1 index += 1
if index >= 5 if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(wukong, (150, 400))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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