Commit 21e02d06 by BellCodeEditor

save project

parent c52d8f00
Showing with 12 additions and 9 deletions
...@@ -12,31 +12,34 @@ stone = pygame.image.load('stone.png') # 石头 ...@@ -12,31 +12,34 @@ stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
i=0
index = 0 index = 0
i=0
j="runing" j="runing"
y=400 y=400
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 exit()# 接收到退出事件后退出程序
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE: if event.key==locals.K_SPACE:
j="up" j="up"
if j=="up": if j=="up":
if y>150: if y>150:
y-=5 y-=5
else: else:
j=="down" j="down"
if j=="down": if j=="down":
if y<400: if y<400:
y+=5 y+=5
else: else:
j="runing" j="runing"
if i>4:
i=0
if i>4:
i=0
wukong=hero[i] wukong=hero[i]
i+=1 i+=1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
......
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