Commit 165f0708 by BellCodeEditor

save project

parent dfad0092
Showing with 11 additions and 10 deletions
...@@ -18,38 +18,38 @@ hero=[pygame.image.load('hero1.png'), ...@@ -18,38 +18,38 @@ hero=[pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
zhuangtai="running"
index = 0 index = 0
jumpState="running"
y=400 y=400
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key==locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState="up" zhuangtai="up"
if jumpState =="up": if zhuangtai=="up":
if y>150: if y>150:
y-=5 y-=5
else: else:
jumpState="down" zhuangtai="down"
if jumpState =="down":
if zhuangtai=="down":
if y<400: if y<400:
y+=5 y+=5
else: else:
jumpState="running" zhuangtai="running"
wukong=hero[index] wukong=hero[index]
index+=1 index+=1
if index>=5: if index>=5:
index=0 index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong,(150, y)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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