diff --git a/STKAITI.TTF b/STKAITI.TTF
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diff --git a/bg.png b/bg.png
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diff --git a/bush.png b/bush.png
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diff --git a/cacti.png b/cacti.png
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diff --git a/gameover.png b/gameover.png
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diff --git a/hero1.png b/hero1.png
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diff --git a/hero2.png b/hero2.png
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diff --git a/hero3.png b/hero3.png
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diff --git a/hero4.png b/hero4.png
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diff --git a/hero5.png b/hero5.png
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diff --git a/my_game.py b/my_game.py
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+++ b/my_game.py
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+import pygame
+from pygame import locals
+
+pygame.init()  # 初始化
+# 创建一个窗口
+screen = pygame.display.set_mode((1000, 600))
+FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
+# 载入图片
+background = pygame.image.load('bg.png')    # 背景
+road = pygame.image.load('road.png')      # 路
+stone = pygame.image.load('stone.png')      # 石头
+cacti = pygame.image.load('cacti.png')      # 仙人掌
+apple = pygame.image.load('bush.png')      # 灌木丛
+hero = [pygame.image.load('hero1.png'),
+        pygame.image.load('hero2.png'),
+        pygame.image.load('hero3.png'),
+        pygame.image.load('hero4.png'),
+        pygame.image.load('hero5.png')]
+index = 0 
+y=400
+jnmp='runing'
+
+while True:
+    for event in pygame.event.get():
+        if event.type == locals.QUIT:
+            # 接收到退出事件后退出程序
+            exit()
+        if event.type==locals.KEYDOWN:
+            if event.key==locals.K_SPACE:
+                jnmp='up'
+    if jnmp=='up':
+        if y>150:
+            y-=5
+        else:
+            jnmp='dowm'
+
+    if jnmp=='dowm':
+        if y<400:
+            y+=5
+        else:
+            jnmp='runing'
+    op=hero[index]
+    index+=1
+    if index==5:
+        index=0
+    # 将背景图画上去
+    screen.blit(background, (0, 0))
+    screen.blit(road, (0, 500))
+    screen.blit(op, (150, y))
+    # 刷新画面
+    pygame.display.update()
+    FPS.tick(30)
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diff --git a/road.png b/road.png
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diff --git a/score.txt b/score.txt
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+++ b/score.txt
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+{"第1名": 0, "第2名": 0, "第3名": 0}
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diff --git a/stone.png b/stone.png
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