import pygame
from pygame import locals

pygame.init()  # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png')    # 背景
road = pygame.image.load('road.png')      # 路
stone = pygame.image.load('stone.png')      # 石头
cacti = pygame.image.load('cacti.png')      # 仙人掌
apple = pygame.image.load('bush.png')      # 灌木丛
hero =[pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] 
#list=[hero.1.png,hero2.png,hero3.png,hero4.png,hero5.png]
index = 0 
y=400
zhuangtai="run" 
while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
        if event.type==locals.KEYDOWN:
            if event.key==locals.K_SPACE:
                zhuangtai="up"

        if zhuangtai=="up":
            if y>=150:
                y-=5
        else:
            zhuangtai="down"
        if zhuangtai=="down":
            if y<=400:
                y+=5
        else:
            zhuangtai="run"            
                    
                    

                        
                        

    pygame.display.set_caption("悟空酷跑")
    wukong=hero[index]
    index+=1
    if index>=5:
        index=0

    # 将背景图画上去
    screen.blit(background, (0, 0))
    screen.blit(road, (0, 500))
    screen.blit(wukong, (150, y))
  
    # 刷新画面
    pygame.display.update()
    FPS.tick(60)