import pygame import random from pygame import locals pygame.init() # 初始化 # 创建一个窗口 screen = pygame.display.set_mode((1000, 600)) pygame.display.set_caption("悟空酷跑") FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) # 载入图片 background = pygame.image.load('bg.png') # 背景 road = pygame.image.load('road.png') # 路 stone = pygame.image.load('stone.png') # 石头 cacti = pygame.image.load('cacti.png') # 仙人掌 bush = pygame.image.load('bush.png') # 灌木丛 hero1 = pygame.image.load('hero1.png') hero2 = pygame.image.load('hero2.png') hero3 = pygame.image.load('hero3.png') hero4 = pygame.image.load('hero4.png') hero5 = pygame.image.load('hero5.png') hero = [hero1,hero2,hero3,hero4,hero5] index = 0 y=400 jumpstate="running" t=30 obs=[stone,cacti,bush] obstacle=random.choice(obs) rect=obstacle.get_rect() rect.x=1000 rect.y=500-rect.height while True: for event in pygame.event.get(): if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() if event.type == locals.KEYDOWN: if jumpstate=="running": if event.key == locals.K_SPACE: jumpstate="up" if jumpstate=="up": if t >0: y-=t t-=2 else: jumpstate="down" if jumpstate=="down": if t<=30: y+=t t+=2 else: jumpstate="running" t=30 wukong=hero[index] if jumpstate=="running": index+=1 if index>=5: index=0 rect.x-=10 if rect.x<0: rect.x=1000 # 将背景图画上去 screen.blit(background, (0, 0)) screen.blit(road, (0, 500)) screen.blit(wukong, (150, y)) screen.blit(obstacle,(rect.x,rect.y)) # 刷新画面 pygame.display.update() FPS.tick(60)