Commit fe98b3da by BellCodeEditor

auto save

parent 5cbbb5c8
Showing with 16 additions and 1 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -21,6 +22,10 @@ index = 0 ...@@ -21,6 +22,10 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([apple, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -28,7 +33,7 @@ while True: ...@@ -28,7 +33,7 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing": if jumpState == "runing": #
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": if jumpState == "up":
...@@ -56,6 +61,15 @@ while True: ...@@ -56,6 +61,15 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) # 参1改为wukong screen.blit(wukong, (150, y)) # 参1改为wukong
if rect.x <= 0-rect.widht:
obstacle = random.choice([apple, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500-rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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