Commit fe320d9c by BellCodeEditor

auto save

parent 574484a2
Showing with 16 additions and 52 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 鍒濆鍖?
# 创建一个窗口 # 鍒涘缓涓€涓獥鍙?
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame鏃堕挓锛屾帶鍒舵父鎴忛€熷害锛堝抚鏁帮級
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("鎮熺┖閰疯窇")
# 载入图片 # 杞藉叆鍥剧墖
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 鑳屾櫙
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 璺?
bush = pygame.image.load('bush.png') # 石头 stone = pygame.image.load('stone.png') # 鐭冲ご
cacti = pygame.image.load('cacti.png') # 浠欎汉鎺?
stone = pygame.image.load('stone.png') # 石头 apple = pygame.image.load('bush.png') # 鐏屾湪涓?
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y=400
a="runing"
t=30
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 鎺ユ敹鍒伴€€鍑轰簨浠跺悗閫€鍑虹▼搴?
exit() exit()
if event.type==locals.KEYDOWN:
if a=="runing":
if event.key == locals.K_SPACE:
a="up"
if a=="up":
if t>0:
y-=t
t-=2
else:
a="down"
if a=="down":
if t<=30:
y+=t
t+=2
else:
a="runing"
t=30
wukong = hero[index] wukong = hero[index]
if a=="runing":
index += 1 index += 1
if index >= 5: if index == 5:
index = 0 index = 0
# 将背景图画上去 # 灏嗚儗鏅浘鐢讳笂鍘?
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, 400))
if rect.x<=0-rect.width: # 鍒锋柊鐢婚潰
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
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