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Commit
fe320d9c
authored
May 27, 2023
by
BellCodeEditor
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my_game.py
my_game.py
View file @
fe320d9c
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
pygame
.
init
()
#
初始化
pygame
.
init
()
#
鍒濆鍖?
#
创建一个窗口
#
鍒涘缓涓€涓獥鍙?
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame鏃堕挓锛屾帶鍒舵父鎴忛€熷害锛堝抚鏁帮級
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
pygame
.
display
.
set_caption
(
"鎮熺┖閰疯窇"
)
# 载入图片
# 杞藉叆鍥剧墖
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 鑳屾櫙
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
road
=
pygame
.
image
.
load
(
'road.png'
)
# 璺?
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 石头
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 鐭冲ご
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 浠欎汉鎺?
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 鐏屾湪涓?
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
index
=
0
index
=
0
y
=
400
a
=
"runing"
t
=
30
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
#
接收到退出事件后退出程序
#
鎺ユ敹鍒伴€€鍑轰簨浠跺悗閫€鍑虹▼搴?
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
a
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
a
=
"up"
if
a
==
"up"
:
if
t
>
0
:
y
-=
t
t
-=
2
else
:
a
=
"down"
if
a
==
"down"
:
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
a
=
"runing"
t
=
30
wukong
=
hero
[
index
]
wukong
=
hero
[
index
]
if
a
==
"runing"
:
index
+=
1
index
+=
1
if
index
>=
5
:
if
index
==
5
:
index
=
0
index
=
0
#
将背景图画上去
#
灏嗚儗鏅浘鐢讳笂鍘?
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
screen
.
blit
(
wukong
,
(
150
,
400
))
if
rect
.
x
<=
0
-
rect
.
width
:
# 鍒锋柊鐢婚潰
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
rect
.
x
-=
8
screen
.
blit
(
obstacle
,(
rect
.
x
,
rect
.
y
))
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
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