diff --git a/my_game.py b/my_game.py
index d8866d4..651cdeb 100644
--- a/my_game.py
+++ b/my_game.py
@@ -2,7 +2,7 @@ import pygame
 from pygame import locals
 
 pygame.init()  # 初始化
-# 创建一个窗口
+pygame.display.set_caption("悟空酷跑")# 创建一个窗口
 screen = pygame.display.set_mode((1000, 600))
 FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
 # 载入图片
@@ -10,21 +10,32 @@ background = pygame.image.load('bg.png')    # 背景
 road = pygame.image.load('road.png')      # 路
 stone = pygame.image.load('stone.png')      # 石头
 cacti = pygame.image.load('cacti.png')      # 仙人掌
-apple = pygame.image.load('bush.png')      # 灌木丛
-pygame.image.load
+apple = pygame.image.load('bush.png') 
+hero= [pygame.image.load('hero1.png'),  
+ pygame.image.load('hero2.png'),   
+ pygame.image.load('hero3.png'),
+ pygame.image.load('hero4.png'), 
+ pygame.image.load('hero5.png'),]
 
 index = 0 
+y=400
 
 while True:
     for event in pygame.event.get():
         if event.type == locals.QUIT:
             # 接收到退出事件后退出程序
             exit()
+        if event.type == locals.K     
+        wk=hero[index]
+   
+    index+=1
+    if index==5:
+        index=0
 
     # 将背景图画上去
     screen.blit(background, (0, 0))
     screen.blit(road, (0, 500))
-    screen.blit(hero, (150, 400))
+    screen.blit(wk, (150, 400))
     # 刷新画面
     pygame.display.update()
     FPS.tick(60)
\ No newline at end of file