diff --git a/my_game.py b/my_game.py index d8866d4..651cdeb 100644 --- a/my_game.py +++ b/my_game.py @@ -2,7 +2,7 @@ import pygame from pygame import locals pygame.init() # 初始化 -# 创建一个窗口 +pygame.display.set_caption("悟空酷跑")# 创建一个窗口 screen = pygame.display.set_mode((1000, 600)) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) # 载入图片 @@ -10,21 +10,32 @@ background = pygame.image.load('bg.png') # 背景 road = pygame.image.load('road.png') # 路 stone = pygame.image.load('stone.png') # 石头 cacti = pygame.image.load('cacti.png') # 仙人掌 -apple = pygame.image.load('bush.png') # 灌木丛 -pygame.image.load +apple = pygame.image.load('bush.png') +hero= [pygame.image.load('hero1.png'), + pygame.image.load('hero2.png'), + pygame.image.load('hero3.png'), + pygame.image.load('hero4.png'), + pygame.image.load('hero5.png'),] index = 0 +y=400 while True: for event in pygame.event.get(): if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() + if event.type == locals.K + wk=hero[index] + + index+=1 + if index==5: + index=0 # 将背景图画上去 screen.blit(background, (0, 0)) screen.blit(road, (0, 500)) - screen.blit(hero, (150, 400)) + screen.blit(wk, (150, 400)) # 刷新画面 pygame.display.update() FPS.tick(60) \ No newline at end of file