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Commit fd10e9b2 authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 022ec8df c207009l1405p256a14327/wx551846
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Showing with 11 additions and 1 deletions
  • my_game.py
my_game.py
View file @ fd10e9b2
...@@ -5,13 +5,19 @@ pygame.init() # 初始化 ...@@ -5,13 +5,19 @@ pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_mode((100,600))
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') hero = pygame.image.load('hero0.png')
pygame.image.load('hero1.png')
pygame.image.load('hero2.png')
pygame.image.load('hero3.png')
pygame.image.load('hero4.png')
pygame.image.load('hero5.png')
index = 0 index = 0
while True: while True:
...@@ -19,6 +25,10 @@ while True: ...@@ -19,6 +25,10 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
wukong=hero[index]
index+=1
if index==5:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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