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Commit
fd10e9b2
authored
2 years ago
by
BellCodeEditor
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parent
022ec8df
c207009l1405p256a14327/wx551846
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with
11 additions
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1 deletions
my_game.py
my_game.py
View file @
fd10e9b2
...
@@ -5,13 +5,19 @@ pygame.init() # 初始化
...
@@ -5,13 +5,19 @@ pygame.init() # 初始化
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_mode
((
100
,
600
))
# 载入图片
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
pygame
.
image
.
load
(
'hero1.png'
)
hero
=
pygame
.
image
.
load
(
'hero0.png'
)
pygame
.
image
.
load
(
'hero1.png'
)
pygame
.
image
.
load
(
'hero2.png'
)
pygame
.
image
.
load
(
'hero3.png'
)
pygame
.
image
.
load
(
'hero4.png'
)
pygame
.
image
.
load
(
'hero5.png'
)
index
=
0
index
=
0
while
True
:
while
True
:
...
@@ -19,6 +25,10 @@ while True:
...
@@ -19,6 +25,10 @@ while True:
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
wukong
=
hero
[
index
]
index
+=
1
if
index
==
5
:
index
=
0
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
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