Commit fabd8a73 by BellCodeEditor

save project

parent b705821d
Showing with 65 additions and 7 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 创建子类
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500-self.rect.height
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") # 设置标题
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
jumpstate = "running"
y = 400 # 悟空y坐标
t = 30
obstacle = Block(stone,cacti,bush)
road_x = 0
bg_x = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
if jumpstate == "running":
jumpstate = "up"
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
if bg_x <= -1000:
bg_x = 0
bg_x-=4
screen.blit(background, (bg_x, 0))
if jumpstate == "up":
if t >= 0:
y -= t
t -= 2
screen.blit(hero[index], (150, y))
else:
jumpstate = "down" # 跳跃
if jumpstate == "down":
if t <= 30:
y += t
t += 2
screen.blit(hero[index], (150, y))
else:
jumpstate = "running" # 下降
t = 30
if jumpstate == "running":
index += 1
if index == 5:
index = 0
screen.blit(hero[index], (150, y))
if road_x <= -1000:
road_x = 0
road_x-=8
screen.blit(road, (road_x, 500))
if obstacle.rect.x < 0-obstacle.rect.width:
obstacle = Block(stone,cacti,bush)
obstacle.rect.x-=8 # 向左移动
screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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