From f8396a423476ea685b4db73ba64f4974736fd0cc Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Sun, 17 Jul 2022 14:23:35 +0800
Subject: [PATCH] auto save

---
 my_game.py | 49 ++++++++++++++++++++++++++++++++++++++++++++++---
 1 file changed, 46 insertions(+), 3 deletions(-)

diff --git a/my_game.py b/my_game.py
index 53f76a3..6f4de76 100644
--- a/my_game.py
+++ b/my_game.py
@@ -1,29 +1,72 @@
 import pygame
 from pygame import locals
+import random
 
 pygame.init()  # 初始化
 # 创建一个窗口
 screen = pygame.display.set_mode((1000, 600))
 FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
+pygame.display.set_caption("悟空酷跑")
 # 载入图片
 background = pygame.image.load('bg.png')    # 背景
 road = pygame.image.load('road.png')      # 路
 stone = pygame.image.load('stone.png')      # 石头
 cacti = pygame.image.load('cacti.png')      # 仙人掌
-apple = pygame.image.load('bush.png')      # 灌木丛
-hero = pygame.image.load('hero1.png')
+bush = pygame.image.load('bush.png')      # 灌木丛
+hero = [pygame.image.load('hero1.png'),
+        pygame.image.load('hero2.png'),
+        pygame.image.load('hero3.png'),
+        pygame.image.load('hero4.png'),
+        pygame.image.load('hero5.png')]
 index = 0 
+y = 400
+jumpState = "runing"
+t = 30
+obstacle = random.choice([bush,stone,cacti])
+rect = obstacle.get_rect()
+rect.x = 1000
+rect.y = 500 - rect.height
 
 while True:
     for event in pygame.event.get():
         if event.type == locals.QUIT:
             # 接收到退出事件后退出程序
             exit()
+        if event.type == locals.KEYDOWN:
+            if event.key == locals.K_SPACE:
+                jumpState = "up"
+    
+    if jumpState =="up":
+        if t > 0:
+            y -= t
+            t -= 2
+        else:
+            jumpState = "down"
+    if jumpState == "down":
+        if t <= 30:
+            y += t
+            t += 2
+        else:
+            jumpState = "runing"
+            t = 30
+
+    wukong = hero[index]
+    if jumpState =="runing":
+        index += 1
+        if index >= 5:
+            index =0
 
     # 将背景图画上去
     screen.blit(background, (0, 0))
     screen.blit(road, (0, 500))
-    screen.blit(hero, (150, 400))
+    screen.blit(wukong, (150, y))
+
+    if rect.x <= 0-rect.width:
+        obstacle = random.choice([bush,stone,cacti])
+        rect.x = 1000
+        rect.y = 500 - rect.height
+    rect.x -= 8
+    screen.blit(obstacle,(rect.x,rect.y))
     # 刷新画面
     pygame.display.update()
     FPS.tick(60)
\ No newline at end of file
--
libgit2 0.25.0