Commit f7e271f3 by BellCodeEditor

save project

parent 348b29cb
Showing with 10 additions and 4 deletions
...@@ -18,6 +18,7 @@ hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'), ...@@ -18,6 +18,7 @@ hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),
index = 0 index = 0
jumpState="runing" jumpState="runing"
y=400 y=400
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -25,18 +26,23 @@ while True: ...@@ -25,18 +26,23 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState=="runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState="up" jumpState="up"
if jumpState=="up": if jumpState=="up":
if y>150: if t>0:
y-=5 y-=t
t-=2
else: else:
jumpState="down" jumpState="down"
if jumpState == "down": if jumpState == "down":
if y<400: if t<=30:
y+=5 y+=t
t+=2
else: else:
jumpState="runing" jumpState="runing"
t=30
if jumpState=="runing":
wukong=hero[index] wukong=hero[index]
index+=1 index+=1
if index==5: if index==5:
......
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