Commit f7e271f3 by BellCodeEditor

save project

parent 348b29cb
Showing with 16 additions and 10 deletions
...@@ -18,6 +18,7 @@ hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'), ...@@ -18,6 +18,7 @@ hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),
index = 0 index = 0
jumpState="runing" jumpState="runing"
y=400 y=400
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -25,22 +26,27 @@ while True: ...@@ -25,22 +26,27 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if jumpState=="runing":
jumpState="up" if event.key == locals.K_SPACE:
jumpState="up"
if jumpState=="up": if jumpState=="up":
if y>150: if t>0:
y-=5 y-=t
t-=2
else: else:
jumpState="down" jumpState="down"
if jumpState == "down": if jumpState == "down":
if y<400: if t<=30:
y+=5 y+=t
t+=2
else: else:
jumpState="runing" jumpState="runing"
wukong=hero[index] t=30
index+=1 if jumpState=="runing":
if index==5: wukong=hero[index]
index=0 index+=1
if index==5:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
......
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