Commit f699bb22 by BellCodeEditor

save project

parent c4a42564
Showing with 17 additions and 17 deletions
...@@ -12,10 +12,10 @@ road = pygame.image.load('road.png') # 路 ...@@ -12,10 +12,10 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png') hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png') pygame.image.load('hero2.png'),
pygame.image.load('hero3.png') pygame.image.load('hero3.png'),
pygame.image.load('hero4.png') pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
...@@ -30,17 +30,17 @@ while True: ...@@ -30,17 +30,17 @@ while True:
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up" if jumpState == "up":
if y > 150: if y > 150:
y -=5 y -=5
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down" if jumpState == "down":
if y < 400: if y < 400:
y +=5 y +=5
else: else:
jumpState = "runing" jumpState = "runing"
wukong = hero[index] wukong = hero[index]
index += 1 index += 1
...@@ -50,7 +50,7 @@ while True: ...@@ -50,7 +50,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(wukong, (150, 400))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file \ No newline at end of file
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