diff --git a/my_game.py b/my_game.py index fb6c87a..2fc7e6e 100644 --- a/my_game.py +++ b/my_game.py @@ -1,6 +1,7 @@ import pygame from pygame import locals + pygame.init() # 初始化 # 创建一个窗口 screen = pygame.display.set_mode((1000, 600)) @@ -18,22 +19,38 @@ hero = [pygame.image.load('hero1.png'), pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] index = 0 +jumpState = "runing" +y = 400 while True: for event in pygame.event.get(): if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() + if event.type == locals.KEYDOWN: + if event.key == locals.K_SPACE: + jumpState = "up" + if jumpState == "up": # 起跳 + if y > 150: + y -= 5 + else: + jumpState = "down" + + if jumpState == "down": # 起跳 + if y < 400: + y += 5 + else: + jumpState = "runing" - wukong = hero[index] + wukong = hero[index] index += 1 if index == 5: - index = 0 + index = 0 # 将背景图画上去 screen.blit(background, (0, 0)) screen.blit(road, (0, 500)) - screen.blit(wukong, (150, 400)) + screen.blit(wukong, (150, y)) # 刷新画面 pygame.display.update() - FPS.tick(60) \ No newline at end of file + FPS.tick(30) \ No newline at end of file