diff --git a/my_game.py b/my_game.py
index fb6c87a..2fc7e6e 100644
--- a/my_game.py
+++ b/my_game.py
@@ -1,6 +1,7 @@
 import pygame
 from pygame import locals
 
+
 pygame.init()  # 初始化
 # 创建一个窗口
 screen = pygame.display.set_mode((1000, 600))
@@ -18,22 +19,38 @@ hero = [pygame.image.load('hero1.png'),
         pygame.image.load('hero4.png'),
         pygame.image.load('hero5.png')]
 index = 0 
+jumpState = "runing"
+y = 400
 
 while True:
     for event in pygame.event.get():
         if event.type == locals.QUIT:
             # 接收到退出事件后退出程序
             exit()
+        if event.type == locals.KEYDOWN:
+            if event.key == locals.K_SPACE:
+                jumpState = "up"
+    if jumpState == "up":       # 起跳
+        if y > 150:
+            y -= 5
+        else:
+            jumpState = "down"
+
+    if jumpState == "down":     # 起跳
+        if y < 400:
+            y += 5
+        else:
+            jumpState = "runing"
 
-    wukong = hero[index]
+    wukong = hero[index]  
     index += 1
     if index == 5:
-        index = 0        
+        index = 0
 
     # 将背景图画上去
     screen.blit(background, (0, 0))
     screen.blit(road, (0, 500))
-    screen.blit(wukong, (150, 400))
+    screen.blit(wukong, (150, y))
     # 刷新画面
     pygame.display.update()
-    FPS.tick(60)
\ No newline at end of file
+    FPS.tick(30)
\ No newline at end of file