Commit f227aff3 by BellCodeEditor

auto save

parent 022ec8df
Showing with 48 additions and 6 deletions
import pygame
import pygame,random
from pygame import locals
pygame.init() # 初始化
......@@ -10,20 +10,62 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
bush = pygame.image.load('bush.png') # 灌木丛
hero =[ pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
jumpstate="runing"
y=400
t=30
a=random.choice([stone,cacti,bush])
rect=a.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if jumpstate=="runing":
if event.key==locals.K_SPACE:
jumpstate="up"
wukong=hero[index]
if jumpstate=="runing":
index+=1
if index==5:
index=0
if jumpstate=="up":
if t>0:
y-=t
t-=2
else:
jumpstate="down"
if jumpstate=="down":
if t<=30:
y+=t
t+=2
else:
jumpstate="runing"
t=30
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
screen.blit(wukong, (150,y))
if rect.x<0-rect.width:
a=random.choice([stone,cacti,bush])
rect=a.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=100
screen.blit(a,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(20)
\ No newline at end of file
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