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Commit ee191089 authored a year ago by BellCodeEditor's avatar BellCodeEditor
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parent f4ac4563
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Showing with 33 additions and 8 deletions
  • my_game.py
my_game.py
View file @ ee191089
......@@ -12,23 +12,47 @@ stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = "runing"
t = 30
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
# 将背景图画上去
if event.type == locals.KEYDOWN:
if jumpState=='runing':
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up":
if t > 0:
y -= t
t-=2
else:
jumpState = "down"
t = 0
if jumpState == "down":
if t <= 30 :
y +=t
t +=2
else:
jumpState = "runing"
t=30
# 将背景图画上去
wukong = hero[index]
if jumpState == "runing":
index += 1
if index >=5:
index = 0
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(, (150, 400))
screen.blit(wukong, (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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