Commit ed8b620e by BellCodeEditor

save project

parent 9241beb5
Showing with 17 additions and 0 deletions
...@@ -2,6 +2,7 @@ import pygame ...@@ -2,6 +2,7 @@ import pygame
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
pygame.display.set_caption("悟空酷跑")
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -17,6 +18,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -17,6 +18,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
jumpState='runing'
y=400
...@@ -26,6 +29,20 @@ while True: ...@@ -26,6 +29,20 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE:
jumpState='up'
if jumpState=='up':
if y>150:
y-=5
else:
jumpState='down'
if jumpState=='down':
if y<400:
y+=5
else:
jumpState=='runing'
wukong=hero[index] wukong=hero[index]
index+=1 index+=1
if index==5: if index==5:
......
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