Commit eb1813e7 by BellCodeEditor

auto save

parent 56233a1d
Showing with 24 additions and 26 deletions
...@@ -6,14 +6,13 @@ pygame.init() # 初始化 ...@@ -6,14 +6,13 @@ pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption('悟空酷跑')#设置窗口标题
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -21,58 +20,56 @@ hero = [pygame.image.load('hero1.png'), ...@@ -21,58 +20,56 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
jumpState = 'running'
y = 400 y = 400
jumpState = "running"
t = 30 t = 30
a = random.choice([apple,stone,cacti]) #创建障碍物
rect = a.get_rect() obj = random.choice([stone,cacti,bush])
rect = obj.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:#检测按键事件
if event.type == locals.KEYDOWN: if jumpState == "running":
if jumpState == 'running': if event.key == locals.K_SPACE:#检测按下空格键
if event.key == locals.K_SPACE: jumpState = "up"
jumpState = 'up' if jumpState == "up":
if jumpState == 'up':
if t > 0: if t > 0:
y -= t y -= t
t -= 2 t -= 2
else: else:
jumpState = 'down' jumpState = "down"
if jumpState == 'down': if jumpState == "down":
if t <= 30: if t <= 30:
y += t y += t
t += 2 t += 2
else: else:
jumpState = 'running' jumpState = "running"
t = 30 t = 30
wukong = hero[2] #设置悟空造型
if jumpState == 'running': wukong = hero[index]
if jumpState == "running":
index += 1 index += 1
if index >4: if index >= 5:
index = 0 index = 0
wukong = hero[index]
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rect.x < 0 - rect.width: if rect.x < 0 - rect.width:
a = random.choice([apple,stone,cacti]) #创建障碍物
rect = a.get_rect() obj = random.choice([stone,cacti,bush])
rect = obj.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
rect.x -= 8 rect.x -= 8
screen.blit(a,(rect.x,rect.y)) screen.blit(obj, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment