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Commit ea2450f9 authored 4 years ago by BellCodeEditor's avatar BellCodeEditor
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parent e232ad68
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Showing with 46 additions and 8 deletions
  • my_game.py
my_game.py
View file @ ea2450f9
import pygame import pygame
from pygame import locals from pygame import locals
import random
fast=int(input('输入速度:'))
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -11,25 +12,62 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -11,25 +12,62 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
t=30
state='run'
y=400
ob=random.choice([bush,stone,cacti])
rect=ob.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
for i in range(5): if event.type == locals.KEYDOWN:
w=hero[i] if state=='run':
if event.key == locals.K_SPACE:
state='up'
if state == 'up':
if t > 0:
y -= t
t -= 2
else:
state = 'down'
if state == 'down':
if t <= 30:
y += t
t += 2
else:
state='run'
t = 30
w=hero[index]
if state=='run':
index+=1
if index==5:
index=1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(w, (150, 400)) screen.blit(w, (150, y))
if rect.x<0-rect.width:
ob=random.choice([bush,stone,cacti])
rect=ob.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
# 刷新画面 # 刷新画面
screen.blit(ob,(rect.x,rect.y))
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(fast)
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