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Commit e9be0927 authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
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parent f340369d
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  • my_game.py
my_game.py 0 → 100644
View file @ e9be0927
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), #悟空造型
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = "running"
t = 30
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "running":
if event.key == locals.K_SPACE:
jumpState = "up" #按键
if jumpState == "up": #起跳
if t>0:
y-=t
t-=2
else:
jumpState == "down" #落下
if jumpState == "down":
if t<30:
y+=t
y+=2
else:
jumpState == "up"
t = 30
if index >= 5:
index = 0
wukong = hero[index]
ig jumpState == "running":
index +=1
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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