Commit e4bd2762 by BellCodeEditor

save project

parent f778f76f
Showing with 13 additions and 1 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -17,7 +18,11 @@ hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'), ...@@ -17,7 +18,11 @@ hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),
index = 0 index = 0
jumpState = "runing" jumpState = "runing"
y = 400 y = 400
t = 30 t = 30
obstacle= random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rest.y = 500 - rest.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -55,6 +60,12 @@ while True: ...@@ -55,6 +60,12 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rest.x <= 0-rest.width:
obstacle= random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rest.x = 1000
rest.y = 500 - rest.height
rest.x -= 8
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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