Commit e4021dc6 by BellCodeEditor

save project

parent 022ec8df
Showing with 82 additions and 6 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0 index = 0
jumpState = "runing"
y = 400
jumpState = "runing"
t = 30
bg_x = 0
road_x = 0
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while open('record.txt','r',encoding='utf-8')as f:
content = f.read()
record = json.locals(content)
one = record["第1名"]
two = record["第2名"]
three = record["第3名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState = "up":
if y > 150:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState = "down":
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
wukong = hero[index]
index += 1
if index == 5
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (bg_x, 0))
screen.blit(road, (0, 500)) road_x -= 8
screen.blit(hero, (150, 400)) if road_x<=-1000:
# 刷新画面 road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y))
time += 1
if time >= 60:
r = random.randint(0,100)
if r > 40:
obstacle = Block(bush,cacti,stone)
block_list.abb(obstacle)
time = 0
for prop in block _list:
prop.rect.x -= 8
screen.blit(prop.image,(prop.rect.x, prop.rect.y))
if prop.rect.x <=0-prop.rect.width:
prop.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover)
gameover=False
else:
if(sprite.rect.x+sprite.rect.width)<wukong.rect.x
score+=sprite.score
sprite.score = 0
if score>old_score:
score_audio.play()
old_score = score
scoreSurf = basic_font.render("分数:"+str(score),true,(255,255,255))
screen.blit(scoreSurf,(880,20))
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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