Commit de41f137 by BellCodeEditor

save project

parent 022ec8df
Showing with 32 additions and 6 deletions
...@@ -11,19 +11,44 @@ road = pygame.image.load('road.png') # 路 ...@@ -11,19 +11,44 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png'),]
index = 0 index = 0
y=400
x=150
jumpState="runing"
pygame.display.set_caption("悟空快跑")
wkzx=['hero1.png','hero2.png','hero3.png','hero4.png','hero5.png']
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 exit()# 接收到退出事件后退出程序
exit() if event.type == locals.KEYDOWN:
if event.key==locals.K_SPACE:
jumpState="up"
if jumpState=="up":
if y>150:
y-=5
x+=1
else:
jumpState="down"
if jumpState=="down":
if y<400:
y+=5
x-=1
else:
jumpState="runing"
wukong=hero[index]
index+=1
if index>=5:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(wukong, (x, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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