Commit dbc22406 by BellCodeEditor

auto save

parent 022ec8df
Showing with 65 additions and 3 deletions
ls = list(map(int,input().split(",")))
for i in range(len(ls)):
if ls[i]<0:
ls[i] = -ls[i]
ls.sort() #排序 从小到大
print(ls)
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s = "nnnseebbetoosee"
count = 0
ls = []
for i in range(2,len(s)):
if s[i]==s[i-1] and s[i-1]!=s[i-2]:
count+=1#数量
t = s[i-2]+s[i-1]+s[i]
if t not in ls:
ls.append(t)
print(count,len(ls))
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") #设置窗口标题
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0 index = 0
y = 400
jumpState = "runing"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up":
if y>150:
y-=5
else:
jumpState = "down"
if jumpState == "down":
if y<400:
y+=5
else:
jumpState = "runing"
wukong = hero[index]
index += 1
if index == 5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
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N = int(input())#输入N
M = int(input())#输入M
ls = []
for i in range(N,M+1): #遍历N-M
t = i
sum = 0
while t!=0: #将四位数拆开
a = t%10
sum+=a*a*a*a
t = t//10
if sum==i:
ls.append(i)
ls.sort()
print(ls)
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