Commit db2a9389 by BellCodeEditor

save project

parent 72d58f33
Showing with 16 additions and 3 deletions
...@@ -19,8 +19,9 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,8 +19,9 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
jumpState = "runing"
y = 400 y = 400
jumpState = "runing"
t = 30
stone_x = 1000 stone_x = 1000
obstacle = random.choice([bush, stone, cacti]) obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
...@@ -55,12 +56,24 @@ while True: ...@@ -55,12 +56,24 @@ while True:
index += 1 index += 1
if index == 5: if index == 5:
index = 0 index = 0
bg_x -= 1
if bg_x <= -1000
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 1
if road_x <= -1000
road_x = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (bg_x, 0))
screen.blit(road, (0, 500)) road_x -= 8
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
screen.blit(background, (bg_x, 0))
if rect.x <= 0-rect.width: if rect.x <= 0-rect.width:
obstacle = random.choice([bush, stone, cacti]) obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment