Commit d5ba5050 by BellCodeEditor

save project

parent 6d8d57a3
Showing with 21 additions and 12 deletions
......@@ -19,6 +19,8 @@ hero = [pygame.image.load('hero1.png'),
index = 0
y=400
jumpState = "runing"
t = 30
stine_x = 1000
while True:
for event in pygame.event.get():
......@@ -26,27 +28,34 @@ while True:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up":
if y > 150:
y -= 5
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down":
if y < 400:
y += 5
if t < 30:
y += t
t += 2
else:
jumpState = "runing"
t=30
wukong = hero[index]
index +=1
if index >=5:
index = 0
if jumpState == "runing":
index +=1
if index >=5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400))
screen.blit(wukong, (150, y))
stone_x -= 5
screen.blit(stone,(stone_x,400))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(30)
\ No newline at end of file
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