Commit d5a099b1 by BellCodeEditor

save project

parent 3ed3a30a
Showing with 14 additions and 9 deletions
...@@ -13,13 +13,14 @@ stone = pygame.image.load('stone.png') # 石头 ...@@ -13,13 +13,14 @@ stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y=400 y=400
jumpstate='running' jumpstate='running'
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -27,22 +28,26 @@ while True: ...@@ -27,22 +28,26 @@ while True:
exit() exit()
# 将背景图画上去 # 将背景图画上去
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpstate=='running':
if event.key==locals.K_SPACE: if event.key==locals.K_SPACE:
jumpstate='up' jumpstate='up'
if jumpstate=='up': if jumpstate=='up':
if y>150: if t>0:
y-=5 y-=t
t-=2
else: else:
jumpstate='down' jumpstate='down'
if jumpstate=='down': if jumpstate=='down':
if y<400: if t<=30:
y+=5 y+=t
t+=2
else: else:
jumpstate='running' jumpstate='running'
t=30
wukong=hero[index] wukong=hero[index]
if jumpstate=='running':
index+=1 index+=1
if index==5: if index==5:
index=0 index=0
......
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