Commit d492d59d by BellCodeEditor

save project

parent 2b7f9e93
Showing with 18 additions and 4 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -20,6 +21,12 @@ t=30 ...@@ -20,6 +21,12 @@ t=30
index = 0 index = 0
y=400 y=400
jumpState="running" jumpState="running"
stone_x=1000
obstacle=random.choice([apple,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -28,33 +35,39 @@ while True: ...@@ -28,33 +35,39 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key==locals.K_SPACE: if event.key==locals.K_SPACE:
if t==30: if jumpState=="running":
jumpState="up" jumpState="up"
if jumpState=="up": if jumpState=="up":
if t>0: if t>0:
y-=t y-=t
t-=2 t-=2
index=0
else: else:
jumpState="down" jumpState="down"
if jumpState=="down": if jumpState=="down":
if t<=30: if t<=30:
y+=t y+=t
t+=2 t+=2
index=0
else: else:
jumpState="running" jumpState="running"
t=30 t=30
wukong=hero[index] wukong=hero[index]
if jumpState=="running":
index+=1 index+=1
if index==5: if index==5:
index=0 index=0
if rect.x<0-rect.width:
obstacle=random.choice([apple,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(30)
\ No newline at end of file
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