Commit d44c8d26 by BellCodeEditor

save project

parent b6466f8a
Showing with 10 additions and 21 deletions
...@@ -12,40 +12,29 @@ road = pygame.image.load('road.png') # 路 ...@@ -12,40 +12,29 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero =[ pygame.image.load('hero1.png'), hero =[pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y=400 y=400
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key == locals.K_SPACE: if event.key==locals.k_SPACE:
jumpState = "up"
if jumpState == "up": wukong=hero[index]
if y > 150: index+=1
y += 5 if index>=5:
else: index=0
jumpState = "down"
if jumpState == "down":
if y <400:
y += 5
else:
jumpstate
wukong=hero[index] wukong=hero[index]
index +=1
if index >=5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(144)
\ No newline at end of file \ No newline at end of file
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