Commit d01dde4d by BellCodeEditor

save project

parent 7f1495a3
Showing with 22 additions and 1 deletions
...@@ -18,22 +18,42 @@ hero = [pygame.image.load('hero1.png') ...@@ -18,22 +18,42 @@ hero = [pygame.image.load('hero1.png')
,pygame.image.load('hero5.png')] ,pygame.image.load('hero5.png')]
index = 0 index = 0
i=0 i=0
y=400
jumpState="runing"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE:
jumpState="up"
if jumpState=="up":
if y>150:
y-=5
else:
jumpState="down"
if jumpState=="down":
if y<400:
y+=5
else:
jumpState="runing"
wukong=hero[i] wukong=hero[i]
i+=1 i+=1
# y=400
if i > 4: if i > 4:
i=0 i=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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