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Commit cf653253 authored a year ago by BellCodeEditor's avatar BellCodeEditor
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parent 022ec8df
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Showing with 24 additions and 7 deletions
  • my_game.py
my_game.py
View file @ cf653253
import pygame
from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -11,19 +10,36 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
index = 0
hero = [pygame.image.load('hero1.png') , pygame.image.load('hero2.png') , pygame.image.load('hero3.png') , pygame.image.load('hero4.png') , pygame.image.load('hero5.png')]
index = 0
y = 400
Jumpstate = "running"
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
Jumpstate = "up"
if Jumpstate == "up":
if y > 150 :
y -= 5
else:
Jumpstate = "down"
elif Jumpstate == "down":
if y < 400:
y += 5
else:
Jumpstate = "running"
# 将背景图画上去
index += 1
if index == 5:
index = 0
wukong = hero[index]
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
# 刷新画面
screen.blit(wukong, (150,y))
# 刷新屏幕
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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