Commit ce5037b0 by BellCodeEditor

save project

parent 28a470a7
Showing with 18 additions and 1 deletions
...@@ -13,20 +13,36 @@ cacti = pygame.image.load('cacti.png') # 仙人掌 ...@@ -13,20 +13,36 @@ cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0 index = 0
y = 400
jumpingstate="running"
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpingstate="up"
if jumpingstate == "up":
if y>150:
y-=5
else:
jumpingstate = "down"
if jumpingstate == "down":
if y<400:
y+=5
else:
jumpingstate = "running"
abc=hero[index] abc=hero[index]
index=index+1 index=index+1
if index==5: if index==5:
index=0 index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(abc, (150, 400)) screen.blit(abc, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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