Commit cd64b6f9 by BellCodeEditor

auto save

parent 022ec8df
Showing with 14 additions and 3 deletions
...@@ -11,15 +11,26 @@ road = pygame.image.load('road.png') # 路 ...@@ -11,15 +11,26 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') # hero1 = pygame.image.load('hero1.png')
# hero2 = pygame.image.load('hero2.png')
# hero3 = pygame.image.load('hero3.png')
# hero4 = pygame.image.load('hero4.png')
# hero5 = pygame.image.load('hero5.png')
wukong = ['hero1.png','hero2.png','hero3.png','hero4.png','hero5.png']
for i in range(len(wukong)):
hero = pygame.image.load(wukong[i])
index = 0 index = 0
# hero = hero1
hero = wukong[0]
print(hero)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
# for i in range(len(wukong)):
# hero = wukong[i]
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
......
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