diff --git a/my_game.py b/my_game.py index 53f76a3..f893fd1 100644 --- a/my_game.py +++ b/my_game.py @@ -5,25 +5,55 @@ pygame.init() # 初始化 # 创建一个窗口 screen = pygame.display.set_mode((1000, 600)) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) +pygame.display.set_caption('悟空酷跑') # 载入图片 background = pygame.image.load('bg.png') # 背景 road = pygame.image.load('road.png') # 路 stone = pygame.image.load('stone.png') # 石头 cacti = pygame.image.load('cacti.png') # 仙人掌 apple = pygame.image.load('bush.png') # 灌木丛 -hero = pygame.image.load('hero1.png') -index = 0 +hero1 = pygame.image.load('hero1.png') +hero2 = pygame.image.load('hero2.png') +hero3 = pygame.image.load('hero3.png') +hero4 = pygame.image.load('hero4.png') +hero5 = pygame.image.load('hero5.png') +hero = [hero1,hero2,hero3,hero4,hero5] +index = 0 +start = "runing" +y = 400 +t = 30 while True: for event in pygame.event.get(): if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() - + if event.type == locals.KEYDOWN: + if event.key == locals.K_SPACE: + start = "up" + if start == "up": + if t > 0: + y -= t + t -= 2 + else: + start = "down" + if start == "down": + if t <= 30: + y += t + t += 2 + else: + start = "runing" + t = 30 + y = 400 + wukong = hero[index] + index += 1 + if index > 4: + index = 0 + # 将背景图画上去 screen.blit(background, (0, 0)) screen.blit(road, (0, 500)) - screen.blit(hero, (150, 400)) + screen.blit(wukong, (150, y)) # 刷新画面 pygame.display.update() FPS.tick(60) \ No newline at end of file