diff --git a/my_game.py b/my_game.py
index 53f76a3..f893fd1 100644
--- a/my_game.py
+++ b/my_game.py
@@ -5,25 +5,55 @@ pygame.init()  # 初始化
 # 创建一个窗口
 screen = pygame.display.set_mode((1000, 600))
 FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
+pygame.display.set_caption('悟空酷跑')
 # 载入图片
 background = pygame.image.load('bg.png')    # 背景
 road = pygame.image.load('road.png')      # 路
 stone = pygame.image.load('stone.png')      # 石头
 cacti = pygame.image.load('cacti.png')      # 仙人掌
 apple = pygame.image.load('bush.png')      # 灌木丛
-hero = pygame.image.load('hero1.png')
-index = 0 
+hero1 = pygame.image.load('hero1.png')
+hero2 = pygame.image.load('hero2.png')
+hero3 = pygame.image.load('hero3.png')
+hero4 = pygame.image.load('hero4.png')
+hero5 = pygame.image.load('hero5.png')
+hero = [hero1,hero2,hero3,hero4,hero5]
+index = 0
+start = "runing"
+y = 400
+t = 30
 
 while True:
     for event in pygame.event.get():
         if event.type == locals.QUIT:
             # 接收到退出事件后退出程序
             exit()
-
+        if event.type == locals.KEYDOWN:
+            if event.key == locals.K_SPACE:
+                start = "up"
+    if start == "up":
+        if t > 0:
+            y -= t
+            t -= 2
+        else:
+            start = "down"
+    if start == "down":
+        if t <= 30:
+            y += t
+            t += 2
+        else:
+            start = "runing"
+            t = 30
+            y = 400    
+    wukong = hero[index]
+    index += 1
+    if index > 4:
+        index = 0
+    
     # 将背景图画上去
     screen.blit(background, (0, 0))
     screen.blit(road, (0, 500))
-    screen.blit(hero, (150, 400))
+    screen.blit(wukong, (150, y))
     # 刷新画面
     pygame.display.update()
     FPS.tick(60)
\ No newline at end of file