Commit c93ec6c5 by BellCodeEditor

auto save

parent 022ec8df
Showing with 36 additions and 3 deletions
......@@ -5,25 +5,57 @@ pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero5.png'),pygame.image.load('hero5.png')]
jumpstate = "running"
index = 0
y = 400
t = 30
stone_x = 1000
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpstate = "up"
if jumpstate == "up":
if t > 0:
y -= t
t -= 2
else:
jumpstate = "down"
if jumpstate == "down":
if t <= 30:
y += t
t += 2
else:
jumpstate = "running"
t = 30
y = 400
wukong = hero[index]
index += 1
if index > 4:
index = 0
rect = surface.get_rext
rect.x -= 8
if rect.x < 0 - rect.widtch:
obstacle = random.choice(["bush","stone","cacti"])
rect = obstacle.get_rect()
rect.x = 1000
rect = 500 - rect.hieght
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
screen.blit(wukong, (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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