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Commit
c935e94f
authored
Oct 31, 2021
by
BellCodeEditor
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parent
bfbf086e
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2 changed files
with
43 additions
and
7 deletions
iuhihihui.py
my_game.py
iuhihihui.py
0 → 100644
View file @
c935e94f
import
pygame
cacti
=
pygame
.
image
.
load
(
'road.png'
)
rect
=
cacti
.
get_rect
()
print
(
rect
)
print
(
rect
.
x
)
print
(
rect
.
y
)
print
(
rect
.
width
)
print
(
rect
.
height
)
\ No newline at end of file
my_game.py
View file @
c935e94f
import
pygame
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
# 创建一个窗口
...
...
@@ -12,10 +13,15 @@ stone = pygame.image.load('stone.png') # 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
z
=
random
.
choice
([
stone
,
cacti
,
apple
])
rect
=
z
.
get_rect
()
rect
.
y
=
500
-
rect
.
height
rect
.
x
=
1000
index
=
0
num
=
0
y
=
400
jumpState
=
'runing'
t
=
30
while
True
:
for
event
in
pygame
.
event
.
get
():
...
...
@@ -23,28 +29,49 @@ while True:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_SPACE
and
jumpState
==
'runing'
:
if
jumpState
==
'runing'
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
'up'
print
(
jumpState
)
if
jumpState
==
'up'
:
if
y
>
150
:
y
-=
5
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
'down'
if
jumpState
==
'down'
:
if
y
<
400
:
y
+=
5
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
'runing'
t
=
30
if
jumpState
==
'runing'
:
heroa
=
hero
[
num
]
if
num
>=
4
:
num
=
0
num
+=
1
if
rect
.
x
<=
0
-
rect
.
width
:
z
=
random
.
choice
([
stone
,
cacti
,
apple
])
rect
=
z
.
get_rect
()
rect
.
y
=
500
-
rect
.
height
rect
.
x
=
1000
rect
.
x
-=
10
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
heroa
,
(
150
,
y
))
screen
.
blit
(
z
,(
rect
.
x
,
rect
.
y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
FPS
.
tick
(
30
)
\ No newline at end of file
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