Commit c935e94f by BellCodeEditor

save project

parent bfbf086e
Showing with 43 additions and 7 deletions
import pygame
cacti = pygame.image.load('road.png')
rect = cacti.get_rect()
print(rect)
print(rect.x)
print(rect.y)
print(rect.width)
print(rect.height)
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import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -12,10 +13,15 @@ stone = pygame.image.load('stone.png') # 石头 ...@@ -12,10 +13,15 @@ stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
z = random.choice([stone,cacti,apple])
rect = z.get_rect()
rect.y = 500 - rect.height
rect.x = 1000
index = 0 index = 0
num = 0 num = 0
y = 400 y = 400
jumpState = 'runing' jumpState = 'runing'
t = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -23,28 +29,49 @@ while True: ...@@ -23,28 +29,49 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE and jumpState == 'runing':
if jumpState == 'runing':
if event.key == locals.K_SPACE:
jumpState = 'up' jumpState = 'up'
print(jumpState)
if jumpState == 'up': if jumpState == 'up':
if y > 150: if t > 0:
y-=5 y-=t
t-=2
else: else:
jumpState = 'down' jumpState = 'down'
if jumpState == 'down': if jumpState == 'down':
if y < 400: if t <= 30:
y+=5 y+=t
t+=2
else: else:
jumpState = 'runing' jumpState = 'runing'
t = 30
if jumpState == 'runing':
heroa = hero[num] heroa = hero[num]
if num>=4: if num>=4:
num = 0 num = 0
num+=1 num+=1
if rect.x <= 0-rect.width:
z = random.choice([stone,cacti,apple])
rect = z.get_rect()
rect.y = 500 - rect.height
rect.x = 1000
rect.x -= 10
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(heroa, (150, y)) screen.blit(heroa, (150, y))
screen.blit(z,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
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