diff --git a/my_game.py b/my_game.py index 53f76a3..f6165db 100644 --- a/my_game.py +++ b/my_game.py @@ -1,29 +1,70 @@ import pygame +import random from pygame import locals pygame.init() # 初始化 -# 创建一个窗口 screen = pygame.display.set_mode((1000, 600)) +pygame.display.set_caption('悟空酷跑') FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) + # 载入图片 background = pygame.image.load('bg.png') # 背景 road = pygame.image.load('road.png') # 路 stone = pygame.image.load('stone.png') # 石头 cacti = pygame.image.load('cacti.png') # 仙人掌 -apple = pygame.image.load('bush.png') # 灌木丛 -hero = pygame.image.load('hero1.png') -index = 0 +bush = pygame.image.load('bush.png') # 灌木丛 +hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] +index = 0 +y = 400 +t = 30 +jumpstate = 'running' + while True: for event in pygame.event.get(): if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() + if event.type == locals.KEYDOWN: + if jumpstate == 'running': + if event.key == locals.K_SPACE: + jumpstate = 'up' + + if jumpstate == 'up': + if t > 0: + y -= t + t -= 2 + else: + jumpstate = 'down' + if jumpstate == 'down': + if t <= 30: + y += t + t += 2 + else: + jumpstate = 'running' + t = 30 + + + + wukong = hero[index] + if jumpstate == 'running': + index += 1 + if index >= 5: + index = 0 # 将背景图画上去 screen.blit(background, (0, 0)) screen.blit(road, (0, 500)) - screen.blit(hero, (150, 400)) + screen.blit(wukong, (150, y)) + + if rect.x <= 0 - rect.width: + obstacle = random.choice([cacti,bush,stone]) + rect = obstacle.get_rect + rect.x = 1000 + rect.y = 500 - rect.height + rect.x -= 8 + screen.blit(obstacle, (rect.x,rect.y)) + # 刷新画面 pygame.display.update() FPS.tick(60) \ No newline at end of file