Commit c3f15bfc by BellCodeEditor

save project

parent 6470bc60
Showing with 13 additions and 7 deletions
...@@ -17,11 +17,13 @@ hero = [pygame.image.load('hero1.png'), ...@@ -17,11 +17,13 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
y=400
index = 0 index = 0
y = 400 t = 30
jumpState = "runing" jumpState = "runing"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -31,15 +33,18 @@ while True: ...@@ -31,15 +33,18 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState =="up": if jumpState =="up":
if y > 150: if t > 0:
y -= 5 y -= t
t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": if jumpState == "down":
if y < 400: if t <= 30:
y += 5 y += t
t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t = 30
wukong = hero[index] wukong = hero[index]
index += 1 index += 1
...@@ -48,7 +53,7 @@ while True: ...@@ -48,7 +53,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (1500, y)) screen.blit(wukong, (1500, t))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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