diff --git a/my_game.py b/my_game.py index 53f76a3..e4dc2ae 100644 --- a/my_game.py +++ b/my_game.py @@ -1,29 +1,87 @@ import pygame from pygame import locals +import random pygame.init() # 初始化 # 创建一个窗口 screen = pygame.display.set_mode((1000, 600)) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) +pygame.display.set_caption("悟空酷跑") # 载入图片 background = pygame.image.load('bg.png') # 背景 road = pygame.image.load('road.png') # 路 stone = pygame.image.load('stone.png') # 石头 cacti = pygame.image.load('cacti.png') # 仙人掌 -apple = pygame.image.load('bush.png') # 灌木丛 -hero = pygame.image.load('hero1.png') -index = 0 +bush = pygame.image.load('bush.png') # 灌木丛 +hero = [pygame.image.load('hero1.png'), + pygame.image.load('hero2.png'), + pygame.image.load('hero3.png'), + pygame.image.load('hero4.png'), + pygame.image.load('hero5.png')] +index = 0 +y = 400 +jumpState = "runing" +t = 30 +# +++++++++++++++++++++++ +bg_x = 0 +road_x = 0 +# +++++++++++++++++++++++ +obstacle = random.choice([bush, stone, cacti]) +rect = obstacle.get_rect() +rect.x = 1000 +rect.y = 500 - rect.height while True: for event in pygame.event.get(): if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() + if event.type == locals.KEYDOWN: + if jumpState == "runing": + if event.key == locals.K_SPACE: + jumpState = "up" + if jumpState == "up": # 起跳状态 + if t > 0: + y -= t + t -= 2 + else: + jumpState = "down" + if jumpState == "down": # 降落状态 + if t <= 30: + y += t + t += 2 + else: + jumpState = "runing" + t =30 + + # 悟空造型 + wukong = hero[index] + if jumpState == "runing": # 跑步状态下 + index += 1 + if index >= 5: + index = 0 # 将背景图画上去 - screen.blit(background, (0, 0)) - screen.blit(road, (0, 500)) - screen.blit(hero, (150, 400)) + # +++++++++++++++++++++++ + bg_x -= 1 + if bg_x<=-1000: + bg_x = 0 + screen.blit(background, (bg_x, 0)) + road_x -= 8 + if road_x<=-1000: + road_x = 0 + screen.blit(road, (road_x, 500)) + # +++++++++++++++++++++++ + screen.blit(wukong, (150, y)) # 悟空 + + if rect.x <= 0-rect.width: # 障碍物消失 + # 创建障碍物对象 + obstacle = random.choice([bush,stone,cacti]) + rect = obstacle.get_rect() + rect.x = 1000 + rect.y = 500 - rect.height + rect.x -= 8 + screen.blit(obstacle, (rect.x, rect.y)) # 刷新画面 pygame.display.update() - FPS.tick(60) \ No newline at end of file + FPS.tick(30) \ No newline at end of file