Commit c20e58a4 by BellCodeEditor

save project

parent b2ac3e06
Showing with 20 additions and 6 deletions
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -19,21 +18,36 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,21 +18,36 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
jumpState = 'runing'
y = 400
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
print(111111111)
jumpState = 'up'
if jumpState == 'up':
if y > 150:
y -= 5
else:
jumpState = 'down'
if jumpState == 'down':
if y < 400:
y += 5
else:
jumpState = 'runing'
wukong = hero[index] wukong = hero[index]
index += 1 index += 1
if index == 5: if index == 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150,y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(50)
\ No newline at end of file \ No newline at end of file
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