Commit c131b4a5 by BellCodeEditor

auto save

parent 2e1c4d1c
Showing with 18 additions and 1 deletions
...@@ -18,12 +18,28 @@ hero = [pygame.image.load('hero1.png'), #5张图片放入列表中 ...@@ -18,12 +18,28 @@ hero = [pygame.image.load('hero1.png'), #5张图片放入列表中
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y = 400
jumpState = "runing"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up":
if y > 150:
y -= 5
else:
jumpState = "down"
if jumpState == "down":
if y < 400:
y += 5
else:
jumpState = "runing"
# 将五张跑步造型展示到画面上 # 将五张跑步造型展示到画面上
wukong = hero[index] wukong = hero[index]
...@@ -33,7 +49,7 @@ while True: ...@@ -33,7 +49,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) # 参1改为wukong screen.blit(wukong, (150, y)) # 参1改为wukong
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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