Commit c12b27a3 by BellCodeEditor

save project

parent 3bf60b91
Showing with 15 additions and 4 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -22,14 +22,17 @@ index = 0 ...@@ -22,14 +22,17 @@ index = 0
y=400 y=400
jumpstate="runing" jumpstate="runing"
t=30 t=30
obj=random.choice([bush,stone,cacti])
rect=obj.get_rect()
rect.x=1000
rect.y=500-tect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpstate="runing": if jumpstate=="runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpstate="up" jumpstate="up"
if jumpstate=="up": if jumpstate=="up":
...@@ -46,7 +49,7 @@ while True: ...@@ -46,7 +49,7 @@ while True:
jumpstate="runing" jumpstate="runing"
t=30 t=30
wukong=hero[index] wukong=hero[index]
if jumpstate="runing": if jumpstate=="runing":
index+=1 index+=1
if index>=5: if index>=5:
index=0 index=0
...@@ -54,6 +57,13 @@ while True: ...@@ -54,6 +57,13 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rect.x<=0-rect.width:
obj=random.choice([bush,stone,cacti])
rect=obj.get_rect()
rect.x=1000
rect.y=500-tect.height
rect.x-=8
screen.blit(obj,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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