Commit c03c1914 by BellCodeEditor

save project

parent dd7957ef
Showing with 10 additions and 2 deletions
...@@ -12,6 +12,11 @@ stone = pygame.image.load('stone.png') # 石头 ...@@ -12,6 +12,11 @@ stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') hero = pygame.image.load('hero1.png')
hero2= pygame.image.load('hero2.png')
hero3= pygame.image.load('hero3.png')
hero4= pygame.image.load('hero4.png')
hero5= pygame.image.load('hero5.png')
a_hero=[hero,hero2,hero3,hero4,hero5]
index = 0 index = 0
while True: while True:
...@@ -19,11 +24,13 @@ while True: ...@@ -19,11 +24,13 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
index+=1
if index==5:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(a_hero[index], (150, 400))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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